shef1r

Russia
On FACEIT since 2019 273 matches tracked 89 matches in 30 days
ELO ▲ 485
3,521
30-day peak: 3,627
Rank EU ▼ 366 places
#931
RU #361 in RU
30 days · prev. #565 · best #465
Last updated:

How does shef1r play?

Rating 1.13 (from 214 matches) K/R 0.81 ADR 87.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 237 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 52%−2 pp · Ø 54% better than 26%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 31%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 42%
AWP share of kills 6%−8 pp · Ø 14% better than 43%
K/D 1.16+0.05 · Ø 1.11 better than 48%
Pistol kills per match 3.0
Knife kills 8 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.5%).

2K rounds 14.8%+0.4 pp · Ø 14.4% better than 52%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 64%
MVPs per match 2.7+0.1 · Ø 2.6 better than 55%
4Ks and aces 39x 4K, 6 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +398
= Stayed the same
ADR at 86.5, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.80 (at the start 0.76). Just above the average (0.78).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −191 ELO
54 matches · 50% win rate
On Mirage −104 ELO
101 matches · 49% win rate
On Thursdays −60 ELO, win rate 49%

shef1r loses the most ELO in match 1 of the day: −191 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
49% better than 15%
0.81 right on the average
88.7 better than 62%
1.15 better than 55%
51% of 322 duels better than 24%
38% of 61 situations better than 43%
Dust 269
52% better than 27%
0.74 better than 23%
78.3 better than 14%
1.06 better than 25%
44% of 211 duels better than 6%
28% of 32 situations better than 18%
Ancient56
73% better than 92%
0.90 better than 88%
98.7 better than 94%
1.26 better than 85%
59% of 255 duels better than 76%
33% of 33 situations better than 36%
Anubis23
57% better than 49%
0.72 better than 16%
76.6 better than 9%
1.04 better than 23%
54% of 83 duels better than 46%
67% of 12 situations better than 93%
Cache12
58% -
0.78 -
84.0 -
1.14-
52% of 46 duels -
57% of 7 situations -
Inferno8
63% -
0.94 -
101.1 -
1.40-
59% of 37 duels -
67% of 6 situations -
Train4
75% -
0.71 -
79.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How shef1r plays

Across 273 matches shef1r averages K/R 0.81 and ADR 87.2; the rating across the 214 rated matches is 1.13. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 56 matches. In 124 of 237 matches the rating was 1.10 or higher (52%), in 60 it was below 0.90. In 214 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. shef1r loses the most ELO in match 1 of the day (−191 ELO, win rate 50%). Things go best on Ancient (+308 ELO, win rate 73%). Match no. 2 of the day goes best: 63% win rate, +227 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +398. Unchanged in recent months: ADR at 86.5, Headshots at 53%. Last 30 days: 89 matches, win rate 61%, net ELO +294.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.