shdwzrdmnygn

Russia
230 matches tracked 57 matches in 30 days
Last updated:

How does shdwzrdmnygn play?

Rating 0.97 (from 170 matches) K/R 0.70 ADR 77.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 19%+8 pp better than 82%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.9
Knife kills 8 in 230 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.1 pp better than 6%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 29x 4K, 1 ace in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.14−0.16 better than 9%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 77.8
▼ Got worse
Headshots −5 pp, Win rate −11 pp, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67).

Patterns

From the last 230 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −90 ELO
85 matches · 51% wins
On Anubis −58 ELO
49 matches · 49% wins
On Saturdays −55 ELO, win rate 32%

shdwzrdmnygn loses the most ELO on Mirage: −90 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 46%
0.71 better than 33%
80.0 better than 45%
1.00 better than 38%
52% of 408 duels level
49% of 41 situations better than 79%
Anubis49
49% better than 34%
0.70 better than 27%
74.9 better than 17%
0.99 better than 32%
56% of 201 duels better than 72%
44% of 32 situations better than 67%
Ancient36
56% better than 60%
0.71 better than 30%
77.0 better than 24%
1.00 better than 36%
50% of 187 duels better than 39%
36% of 22 situations better than 44%
Nuke27
37% better than 4%
0.69 better than 26%
79.1 better than 41%
0.93 better than 20%
51% of 158 duels better than 44%
45% of 20 situations better than 71%
Dust 225
48% better than 35%
0.67 better than 17%
72.3 better than 10%
0.85-
45% of 129 duels better than 17%
40% of 10 situations better than 57%
Cache4
50% -
0.59 -
71.4 -
0.54-
53% of 15 duels -
-
Inferno3
67% -
0.51 -
60.2 -
0.86-
29% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shdwzrdmnygn plays

Across 230 matches shdwzrdmnygn averages K/R 0.70 and ADR 77.0; the rating across the 170 rated matches is 0.97. Most room to improve: K/D at 0.94. That is better than only 16% of players on level 10. On average 15.5 kills per match, 44% of them headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 59 of 170 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 170 matches with detailed stats: 29 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. shdwzrdmnygn loses the most ELO on Mirage (−90 ELO, win rate 51%). Things go best on Ancient (+60 ELO, win rate 56%). Got weaker: Headshots −5 pp, Win rate −11 pp, ELO −148. Unchanged in recent months: K/R at 0.70, ADR at 77.8. Last 30 days: 57 matches, win rate 49%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.