shc

AL
On FACEIT since 2021 164 matches tracked
Last updated:

How does shc play?

Rating 0.98 K/R 0.73 ADR 80.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.04 · Ø 1.00 better than 20%
Pistol kills per match 3.4
Knife kills 7 in 164 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 51%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether shc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 0.98.

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −57 ELO
24 matches · 38% win rate
On Dust 2 −1 ELO
32 matches · 47% win rate
On Tuesdays −4 ELO, win rate 45%

shc loses the most ELO in match 2 of the day: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 33 · Vertigo
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 43%
0.72 better than 38%
79.9 better than 45%
0.95 better than 22%
49% of 221 duels better than 37%
16% of 19 situations better than 5%
Ancient37
65% better than 90%
0.75 right on the average
80.7 better than 46%
1.02 better than 47%
51% of 173 duels right on the average
38% of 13 situations right on the average
Dust 232
47% better than 34%
0.72 better than 39%
79.7 better than 44%
0.96 better than 24%
52% of 200 duels better than 54%
45% of 11 situations better than 71%
Anubis22
50% better than 42%
0.79 better than 72%
84.8 better than 67%
1.04 right on the average
49% of 115 duels better than 33%
40% of 15 situations right on the average
Inferno13
38% -
0.67 -
75.1 -
0.90-
48% of 65 duels -
67% of 3 situations -
Nuke7
57% -
0.63 -
70.8 -
0.85-
37% of 41 duels -
33% of 3 situations -
Cache6
17% -
0.89 -
97.0 -
1.15-
58% of 40 duels -
33% of 3 situations -
Vertigo5
60% -
0.69 -
71.8 -
0.95-
52% of 23 duels -
50% of 4 situations -
Overpass4
50% -
0.61 -
76.2 -
0.79-
38% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shc plays

Across 164 matches shc averages K/R 0.73, ADR 80.1 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 55 of 164 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. shc loses the most ELO in match 2 of the day (−57 ELO, win rate 38%). Things go best on Ancient (+63 ELO, win rate 65%). Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.