shayererer

Estonia
On FACEIT since 2017 273 matches tracked 89 matches in 30 days
Last updated:
Next update possible in 54m 30s

How does shayererer play?

Rating 1.06 K/R 0.75 ADR 80.8 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.4
Zeus kills2 in 273 matches
Knife kills 12 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +315
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
41 matches · 46% win rate
On Nuke −5 ELO
25 matches · 56% win rate
On Fridays −106 ELO, win rate 40%

shayererer loses the most ELO on Anubis: −5 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.57 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% better than 47%
0.79 better than 70%
84.2 better than 64%
1.13 better than 76%
52% of 455 duels right on the average
39% of 75 situations right on the average
Ancient54
57% better than 64%
0.68 better than 16%
78.2 better than 27%
0.95 better than 20%
44% of 143 duels better than 11%
46% of 26 situations better than 72%
Anubis41
46% better than 27%
0.70 better than 26%
75.7 better than 22%
0.98 better than 27%
32% of 128 duels better than 1%
25% of 24 situations better than 17%
Nuke25
56% better than 55%
0.75 better than 46%
78.7 better than 31%
1.06 right on the average
50% of 94 duels better than 36%
32% of 19 situations better than 28%
Cache16
44% -
0.73 -
76.8 -
1.00-
56% of 41 duels -
50% of 10 situations -
Dust 215
87% better than 99%
0.79 better than 69%
84.4 better than 65%
1.08 better than 59%
54% of 59 duels better than 61%
29% of 7 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How shayererer plays

Across 273 matches shayererer averages K/R 0.75, ADR 80.8 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 87% win rate in 15 matches. In 124 of 273 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 193 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. shayererer loses the most ELO on Anubis (−5 ELO, win rate 46%). Things go best from match 5 of the day (+239 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +239 ELO. Improved over the last three months: Win rate +4 pp, ELO +315. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.4. Last 30 days: 89 matches, win rate 51%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.