shaxa_017
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (48%).
Clutch
Weakness25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average46% headshots and so clearly above the average (43%).
Impact
Average2.3 MVPs per match and so clearly above the average (2.1).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Right on the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 0.89 (at the start 1.12). Clearly below the average (0.96).
Damage per round (ADR)
Best month: October 2026 with 97.0. Last 3 months: 79.6 (at the start 88.9). Slightly above the average (76.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months unchanged at 46%. Clearly above the average (43%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 38% (at the start 57%). Well below the average (51%).
Best month: August 2026 with 1,337. Last 3 months: 1,035 (at the start 1,223).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shaxa_017 loses the most ELO on Mirage: −21 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.43 · Dust 2
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How shaxa_017 plays
Across 61 matches shaxa_017 averages K/R 0.74, ADR 82.8 and a rating of 0.97. Biggest strength: Damage per round (ADR) at 82.8, better than 85% of level 4 players. Most room to improve: Clutch 1v1 won at 25%, better than only 6% of level 4 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. shaxa_017 loses the most ELO on Mirage (−21 ELO, win rate 55%). Got weaker: K/R −0.14, Rating −0.23, ADR −9.3, Win rate −19 pp, ELO −188. Unchanged in recent months: Headshots at 46%. Last 30 days: 14 matches, win rate 21%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.