shawll3

Belarus
103 matches tracked 42 matches in 30 days
Last updated:

How does shawll3 play?

Rating 0.94 K/R 0.67 ADR 73.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.1
Knife kills 2 in 103 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 7x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +430
= Stayed the same
Rating at 0.94, ADR at 72.8
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
25 matches · 56% win rate
On Mirage −4 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −63 ELO, win rate 36%
On Thursdays −24 ELO, win rate 38%

shawll3 loses the most ELO on Dust 2: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.78 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 37%
0.66 better than 19%
70.4 better than 10%
0.93 better than 23%
45% of 119 duels better than 22%
43% of 21 situations better than 65%
Dust 225
56% better than 70%
0.68 better than 28%
73.4 better than 19%
0.93 better than 22%
58% of 78 duels better than 89%
17% of 18 situations better than 8%
Ancient18
39% better than 17%
0.71 better than 42%
79.8 better than 48%
0.96 better than 36%
50% of 68 duels right on the average
17% of 12 situations better than 8%
Anubis14
57% -
0.73 -
76.6 -
1.05-
46% of 39 duels -
44% of 9 situations -
Nuke6
67% -
0.70 -
75.0 -
1.00-
50% of 18 duels -
40% of 5 situations -
Inferno5
80% -
0.53 -
61.0 -
0.80-
15% of 13 duels -
100% of 2 situations -
Cache4
25% -
0.57 -
69.6 -
0.81-
45% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shawll3 plays

Across 103 matches shawll3 averages K/R 0.67, ADR 73.1 and a rating of 0.94. Biggest strength: Utility damage per round at 5.6, better than 81% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. shawll3 loses the most ELO on Dust 2 (−24 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +430. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.94, ADR at 72.8. Last 30 days: 42 matches, win rate 50%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.