shattery-

Hong Kong
167 matches tracked 53 matches in 30 days
Last updated:

How does shattery- play?

Rating 0.78 (from 146 matches) K/R 0.54 ADR 63.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 4% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 45%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 10%−13 pp · Ø 23% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.73 K/D and so well below the average (1.00).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.73−0.27 · Ø 1.00 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.6%−3.5 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 9x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 55%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +8.1, ELO +127
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.57. Last 3 months: 0.55 (at the start 0.48). Well below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
57 matches · 39% win rate
On Dust 2 −51 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 −62 ELO, win rate 40%
On Tuesdays ±0 ELO, win rate 33%

shattery- loses the most ELO in match 1 of the day: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.82 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 56%
0.54 better than 1%
62.3 better than 1%
0.80 better than 2%
46% of 147 duels better than 30%
43% of 28 situations better than 66%
Dust 239
44% better than 30%
0.53 better than 1%
62.5 better than 1%
0.78 better than 1%
38% of 135 duels better than 4%
40% of 10 situations better than 62%
Ancient26
54% better than 65%
0.60 better than 5%
70.1 better than 10%
0.84 better than 10%
43% of 106 duels better than 18%
33% of 6 situations better than 42%
Anubis18
56% better than 66%
0.51 better than 1%
61.6 better than 1%
0.67 better than 1%
44% of 64 duels better than 18%
29% of 7 situations better than 22%
Nuke16
31% better than 2%
0.52 better than 1%
62.4 better than 3%
0.70 better than 1%
40% of 35 duels better than 7%
17% of 6 situations better than 7%
Inferno4
50% -
0.55 -
69.7 -
0.74-
31% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shattery- plays

Across 167 matches shattery- averages K/R 0.54 and ADR 63.7; the rating across the 146 rated matches is 0.78. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Rating at 0.78, better than only 1% of level 6 players. Averages 12.0 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 16 of 146 matches the rating was 1.10 or higher (11%), in 104 it was below 0.90. In 144 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.82. shattery- loses the most ELO in match 1 of the day (−60 ELO, win rate 39%). Things go best in match 3 of the day (+16 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, −16 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +8.1, ELO +127. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 53 matches, win rate 62%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.