sharkiiii

France
154 matches tracked 52 matches in 30 days
Last updated:

How does sharkiiii play?

Rating 1.00 K/R 0.73 ADR 78.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 29x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether sharkiiii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
25 matches · 56% win rate
From match 5 of the day +54 ELO
70 matches · 46% win rate
On Thursdays −25 ELO, win rate 43%

sharkiiii loses the most ELO on Inferno: −40 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 54 · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 60%
0.76 better than 73%
81.4 better than 63%
1.04 better than 68%
47% of 223 duels better than 32%
44% of 25 situations better than 67%
Inferno25
56% better than 68%
0.77 better than 78%
83.6 better than 72%
1.05 better than 69%
46% of 99 duels better than 29%
60% of 10 situations better than 91%
Anubis21
48% better than 37%
0.68 better than 29%
74.2 better than 20%
0.90 better than 17%
41% of 93 duels better than 7%
60% of 10 situations better than 93%
Mirage17
53% better than 62%
0.69 better than 38%
72.5 better than 19%
0.97 better than 44%
39% of 77 duels better than 5%
67% of 3 situations better than 97%
Nuke17
47% better than 33%
0.65 better than 11%
71.6 better than 10%
0.89 better than 12%
40% of 88 duels better than 6%
33% of 6 situations better than 39%
Cache15
53% -
0.71 -
76.1 -
0.98-
50% of 68 duels -
22% of 9 situations -
Ancient9
44% -
0.82 -
85.4 -
1.09-
50% of 32 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sharkiiii plays

Across 154 matches sharkiiii averages K/R 0.73, ADR 78.4 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 96% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 54 of 154 matches the rating was 1.10 or higher (35%), in 62 it was below 0.90. In 154 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. sharkiiii loses the most ELO on Inferno (−40 ELO, win rate 56%). Things go best on Anubis (+30 ELO, win rate 48%). Match no. 2 of the day goes best: 68% win rate, +6 ELO. Last 30 days: 52 matches, win rate 50%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.