shara_02
How does shara_02 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average40% headshots and so clearly below the average (44%).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (3.7%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.82). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 1.38). Clearly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 91.9. Last 3 months: 73.6 (at the start 93.2). Slightly below the average (78.3).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 41% (at the start 40%). Clearly below the average (44%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 42% (at the start 55%). Well below the average (52%).
Best month: September 2026 with 1,430. Last 3 months: 1,094 (at the start 1,188).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How shara_02 plays
Across 65 matches shara_02 averages K/R 0.71 and ADR 79.8; the rating across the 44 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 53%, better than 99% of level 5 players. Most room to improve: 3K rounds at 2.5%, better than only 7% of level 5 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 9 of 44 matches the rating was 1.10 or higher (20%), in 24 it was below 0.90. In 43 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Got weaker: K/R −0.15, Rating −0.48, ADR −19.6, Win rate −13 pp, ELO −94. Unchanged in recent months: Headshots at 41%. Last 30 days: 21 matches, win rate 29%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.