shantarO

Russia
On FACEIT since 2019 243 matches tracked 34 matches in 30 days
ELO ▼ 48
3,666
30-day peak: 3,733
Rank EU ▼ 130 places
#552
Russia #170 in Russia
30 days · prev. #422 · best #418
Last updated:

How does shantarO play?

Rating 1.10 (from 232 matches) K/R 0.78 ADR 85.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 51%−4 pp · Ø 55% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 76%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 80%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.09−0.03 · Ø 1.12 better than 27%
Pistol kills per match 2.6
Knife kills 4 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so slightly above the average (4.6%).

2K rounds 14.6%0.0 pp · Ø 14.6% right on the average
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 45x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 92%
Enemies flashed per round 0.23−0.12 · Ø 0.35 better than 15%
Deaths per round 71%+1 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.2, Win rate +5 pp, ELO +133
= Stayed the same
K/R at 0.78, Rating at 1.10, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.75). Just below the average (0.79).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
58 matches · 52% win rate
On Nuke −52 ELO
31 matches · 55% win rate
On Wednesdays −142 ELO, win rate 42%

shantarO loses the most ELO in match 2 of the day: −97 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Ancient
  4. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
65% better than 72%
0.84 better than 69%
93.2 better than 81%
1.19 better than 72%
54% of 484 duels better than 45%
56% of 32 situations better than 86%
Mirage41
56% better than 42%
0.72 better than 13%
78.6 better than 14%
1.03 better than 17%
43% of 192 duels better than 3%
46% of 26 situations better than 72%
Anubis39
69% better than 82%
0.79 better than 45%
86.7 better than 54%
1.15 better than 54%
53% of 199 duels better than 43%
42% of 24 situations better than 55%
Nuke31
55% better than 48%
0.75 better than 45%
82.5 better than 49%
1.04 better than 46%
51% of 179 duels better than 39%
70% of 10 situations better than 97%
Dust 225
44% better than 11%
0.70 better than 10%
78.6 better than 16%
0.99 better than 8%
50% of 137 duels better than 22%
50% of 8 situations better than 76%
Cache23
48% -
0.75 -
84.6 -
1.06-
49% of 130 duels -
25% of 8 situations -
Inferno8
50% -
0.82 -
86.9 -
1.10-
50% of 30 duels -
50% of 2 situations -
Overpass4
50% -
0.73 -
85.6 -
0.83-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shantarO plays

Across 243 matches shantarO averages K/R 0.78 and ADR 85.6; the rating across the 232 rated matches is 1.10. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 51%, better than only 20% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 108 of 232 matches the rating was 1.10 or higher (47%), in 78 it was below 0.90. In 177 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. shantarO loses the most ELO in match 2 of the day (−97 ELO, win rate 52%). Things go best in match 1 of the day (+376 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +376 ELO. Improved over the last three months: ADR +4.2, Win rate +5 pp, ELO +133. Unchanged in recent months: K/R at 0.78, Rating at 1.10, Headshots at 60%. Last 30 days: 34 matches, win rate 59%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.