shallem777

Tajikistan
On FACEIT since 2024 22 matches tracked
Last updated:

How does shallem777 play?

Rating 1.33 K/R 0.96 ADR 100.0 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 22 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 41% good 1.10 to 1.29 18% normal 0.90 to 1.09 9% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.33+0.30 · Ø 1.03 better than 99%
Pistol kills per match 3.2
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.1%).

2K rounds 17.1%+3.8 pp · Ø 13.3% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 6x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 7%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether shallem777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.94
AugSepOct

Best month: September 2026 with 1.07.

Patterns

Soon this shows where shallem777 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.96 · Anubis
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient7
43% -
1.00 -
100.9 -
1.40-
65% of 26 duels -
20% of 5 situations -
Nuke7
43% -
0.86 -
88.4 -
1.11-
55% of 22 duels -
50% of 6 situations -
Anubis5
60% -
1.11 -
118.0 -
1.66-
88% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shallem777 plays

Across 22 matches shallem777 averages K/R 0.96, ADR 100.0 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 7% of level 8 players. Averages 21.6 kills per match with 48% headshots. In 16 of 22 matches the rating was 1.10 or higher (73%), in 4 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.53. Last 30 days: 9 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.