shakcley

Madagascar
299 matches tracked 24 matches in 30 days
Last updated:

How does shakcley play?

Rating 0.98 K/R 0.70 ADR 76.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.2
Knife kills 4 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 30x 4K, 1 ace in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +295
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.3, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
55 matches · 44% win rate
On Fridays −30 ELO, win rate 44%

shakcley loses the most ELO on Dust 2: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% right on the average
0.69 better than 32%
75.4 better than 29%
0.96 better than 33%
51% of 293 duels better than 55%
34% of 50 situations better than 40%
Ancient67
49% better than 39%
0.72 better than 43%
76.8 better than 27%
1.01 better than 48%
51% of 263 duels right on the average
33% of 46 situations better than 38%
Anubis55
60% better than 76%
0.73 better than 48%
77.9 better than 37%
1.04 better than 58%
55% of 229 duels better than 71%
36% of 44 situations better than 47%
Dust 255
44% better than 29%
0.66 better than 19%
75.0 better than 25%
0.92 better than 20%
51% of 262 duels better than 53%
37% of 27 situations better than 49%
Nuke30
60% better than 65%
0.69 better than 18%
77.7 better than 26%
0.98 better than 24%
49% of 149 duels better than 30%
35% of 20 situations better than 38%
Inferno19
42% better than 15%
0.71 better than 37%
78.4 better than 38%
1.00 better than 38%
46% of 81 duels better than 22%
45% of 11 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How shakcley plays

Across 299 matches shakcley averages K/R 0.70, ADR 76.3 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 55 matches. In 100 of 299 matches the rating was 1.10 or higher (33%), in 127 it was below 0.90. In 234 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. shakcley loses the most ELO on Dust 2 (−48 ELO, win rate 44%). Things go best on Anubis (+60 ELO, win rate 60%). Match no. 1 of the day goes best: 56% win rate, +10 ELO. Improved over the last three months: Headshots +3 pp, ELO +295. Got weaker: K/R −0.08, Rating −0.11, ADR −8.3, Win rate −9 pp. Last 30 days: 24 matches, win rate 63%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.