shakan7

Guinea-Bissau
On FACEIT since 2017 97 matches tracked 97 matches in 30 days
ELO ▲ 91
2,639
30-day peak: 2,639
Rank EU
#32,270
Guinea-Bissau #6 in Guinea-Bissau
Last updated:

How does shakan7 play?

Rating 1.22 K/R 0.85 ADR 90.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 4.1
Knife kills 3 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 21x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
31 matches · 42% win rate
On Mirage −25 ELO
31 matches · 52% win rate

shakan7 loses the most ELO on Dust 2: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.15 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
42% better than 16%
0.85 better than 87%
92.2 better than 90%
1.22 better than 90%
61% of 140 duels better than 91%
45% of 22 situations better than 71%
Mirage31
52% better than 47%
0.86 better than 89%
89.3 better than 83%
1.23 better than 92%
55% of 120 duels better than 69%
29% of 24 situations better than 20%
Anubis22
68% better than 91%
0.89 better than 95%
95.8 better than 96%
1.27 better than 96%
71% of 80 duels better than 99%
8% of 13 situations better than 3%
Ancient4
50% -
0.66 -
71.7 -
0.94-
50% of 12 duels -
33% of 3 situations -
Inferno4
75% -
0.91 -
91.5 -
1.36-
53% of 19 duels -
0% of 1 situations -
Cache3
33% -
0.76 -
77.2 -
1.06-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shakan7 plays

Across 97 matches shakan7 averages K/R 0.85, ADR 90.4 and a rating of 1.22. Biggest strength: K/D at 1.29, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 65 of 97 matches the rating was 1.10 or higher (67%), in 14 it was below 0.90. In 97 matches with detailed stats: 21 4Ks and 2 aces. shakan7 loses the most ELO on Dust 2 (−26 ELO, win rate 42%). Things go best on Anubis (+22 ELO, win rate 68%). From match no. 5 of the day on, things go best: 58% win rate, −3 ELO. Last 30 days: 97 matches, win rate 53%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.