shahzod_006
Name history of shahzod_006
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Strength61% headshots and so well above the average (47%).
Impact
Strength3.3 MVPs per match and so well above the average (2.2).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.79 (at the start 1.06). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 1.46). Slightly above the average (1.00).
Damage per round (ADR)
Last 3 months: 86.9 (at the start 112.0). Clearly above the average (79.2).
Share of headshot kills
Last 3 months unchanged at 61%. Well above the average (47%).
Matches won (win rate)
Last 3 months: 59% (at the start 57%). Well above the average (48%).
Last 3 months: 1,611 (at the start 1,355).
Rounds with first kill
1v1 clutches won
Patterns
From the last 48 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shahzod_006 loses the most ELO on Dust 2: −23 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.44 · Dust 2
Maps in detail
from the last 48 matchesCompared with players on the same level who have at least 15 matches on the map.
How shahzod_006 plays
Across 48 matches shahzod_006 averages K/R 0.91, ADR 98.0 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 19.0 kills per match with 61% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 27 of 48 matches the rating was 1.10 or higher (56%), in 12 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. shahzod_006 loses the most ELO on Dust 2 (−23 ELO, win rate 36%). Improved over the last three months: ELO +256. Got weaker: K/R −0.27, Rating −0.42, ADR −25.1. Unchanged in recent months: Headshots at 61%, Win rate at 59%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.