shagman

United Kingdom
125 matches tracked
Last updated:

How does shagman play?

Rating 1.05 K/R 0.76 ADR 80.8 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 55%+6 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 3.4
Knife kills 5 in 125 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 75%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 21x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.8).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−0.8 · Ø 3.8 better than 29%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.3, Headshots at 43%
▼ Got worse
Win rate −9 pp, ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
52 matches · 48% win rate
On Dust 2 −13 ELO
27 matches · 44% win rate
On Sundays +57 ELO, win rate 42%

shagman loses the most ELO on Mirage: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 46%
0.75 better than 72%
81.6 better than 70%
1.04 better than 73%
53% of 281 duels better than 70%
31% of 32 situations better than 30%
Dust 227
44% better than 33%
0.76 better than 82%
81.1 better than 71%
1.02 better than 70%
50% of 114 duels better than 55%
40% of 15 situations better than 59%
Cache21
57% -
0.77 -
81.8 -
1.09-
63% of 87 duels -
21% of 14 situations -
Inferno13
46% -
0.82 -
83.4 -
1.14-
57% of 53 duels -
60% of 5 situations -
Ancient7
43% -
0.79 -
77.2 -
1.16-
39% of 18 duels -
33% of 6 situations -
Nuke5
40% -
0.62 -
64.7 -
0.83-
39% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shagman plays

Across 125 matches shagman averages K/R 0.76, ADR 80.8 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 91% of level 5 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 46 of 125 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 84 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. shagman loses the most ELO on Mirage (−40 ELO, win rate 48%). Things go best on Cache (+55 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, −18 ELO. Got weaker: Win rate −9 pp, ELO −162. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.3, Headshots at 43%. Last 30 days: 4 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.