shady_way

Kazakhstan
On FACEIT since 2021 171 matches tracked 60 matches in 30 days
ELO ▲ 473
2,653
30-day peak: 2,653
Rank EU
#30,729
Kazakhstan #1,012 in Kazakhstan
Last updated:

How does shady_way play?

Rating 0.95 (from 121 matches) K/R 0.68 ADR 76.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.0
Knife kills 3 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 12x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.7, Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
53 matches · 51% win rate
On Dust 2 −23 ELO
52 matches · 56% win rate
In match 3 of the day ±0 ELO
26 matches · 35% win rate

shady_way loses the most ELO on Mirage: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.67 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 44%
0.68 better than 19%
75.1 better than 19%
0.94 better than 16%
51% of 124 duels better than 45%
29% of 17 situations better than 20%
Dust 252
56% better than 61%
0.71 better than 32%
80.9 better than 48%
1.05 right on the average
56% of 118 duels better than 72%
44% of 18 situations better than 68%
Ancient27
52% better than 45%
0.74 better than 41%
79.5 better than 34%
0.98 better than 28%
53% of 95 duels right on the average
50% of 12 situations better than 79%
Anubis15
67% better than 89%
0.68 better than 17%
72.9 better than 10%
0.97-
46% of 69 duels better than 18%
67% of 6 situations better than 96%
Inferno9
44% -
0.62 -
71.5 -
0.75-
37% of 38 duels -
56% of 9 situations -
Nuke9
22% -
0.53 -
62.9 -
0.71-
37% of 35 duels -
33% of 6 situations -
Cache4
0% -
0.52 -
65.3 -
0.78-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shady_way plays

Across 171 matches shady_way averages K/R 0.68 and ADR 76.2; the rating across the 121 rated matches is 0.95. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 38 of 121 matches the rating was 1.10 or higher (31%), in 51 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. shady_way loses the most ELO on Mirage (−25 ELO, win rate 51%). Things go best on Ancient (+50 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04, ADR −5.7, Headshots −4 pp. Last 30 days: 60 matches, win rate 63%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.