sha0Lin

Bulgaria
On FACEIT since 2013 195 matches tracked 30 matches in 30 days
Last updated:

How does sha0Lin play?

Rating 1.01 (from 175 matches) K/R 0.73 ADR 82.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 2 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 17x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.9, Headshots at 50%
▼ Got worse
K/R −0.04, Rating −0.13, Win rate −10 pp, ELO −142

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
23 matches · 43% win rate
In match 3 of the day −22 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +17 ELO, win rate 42%
On Wednesdays +38 ELO, win rate 36%

sha0Lin loses the most ELO on Mirage: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
49% better than 45%
0.75 better than 60%
84.9 better than 74%
1.05 better than 61%
51% of 213 duels right on the average
36% of 25 situations better than 46%
Ancient40
50% right on the average
0.71 better than 36%
81.3 better than 53%
1.03 better than 58%
49% of 158 duels better than 39%
55% of 22 situations better than 86%
Inferno33
58% better than 65%
0.71 better than 40%
82.1 better than 56%
1.03 better than 52%
56% of 145 duels better than 70%
42% of 19 situations better than 58%
Mirage23
43% better than 23%
0.66 better than 17%
81.4 better than 57%
0.92 better than 19%
35% of 97 duels better than 1%
38% of 8 situations right on the average
Nuke23
61% better than 71%
0.84 better than 81%
87.8 better than 73%
1.08 better than 59%
49% of 55 duels better than 29%
11% of 9 situations better than 4%
Dust 222
41% better than 19%
0.67 better than 21%
76.6 better than 33%
0.89 better than 11%
46% of 81 duels better than 24%
33% of 9 situations better than 38%
Cache6
67% -
0.74 -
82.4 -
1.07-
50% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sha0Lin plays

Across 195 matches sha0Lin averages K/R 0.73 and ADR 82.5; the rating across the 175 rated matches is 1.01. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 75 of 175 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. sha0Lin loses the most ELO on Mirage (−61 ELO, win rate 43%). Things go best from match 5 of the day (+105 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +105 ELO. Got weaker: K/R −0.04, Rating −0.13, Win rate −10 pp, ELO −142. Unchanged in recent months: ADR at 81.9, Headshots at 50%. Last 30 days: 30 matches, win rate 33%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.