sh4r0R

Christmas Island
On FACEIT since 2021 143 matches tracked
Last updated:

How does sh4r0R play?

Rating 1.13 K/R 0.79 ADR 86.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.5
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +354
= Stayed the same
Headshots at 56%, Win rate at 56%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −9.0

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −24 ELO, win rate 49%
On Thursdays ±0 ELO, win rate 40%

sh4r0R loses the most ELO on Mirage: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.62 · Dust 2
  3. Most kills in a match: 63 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 69%
0.87 better than 92%
93.3 better than 92%
1.24 better than 92%
61% of 187 duels better than 91%
47% of 19 situations better than 75%
Mirage36
42% better than 12%
0.79 better than 70%
87.2 better than 77%
1.08 better than 63%
55% of 173 duels better than 69%
19% of 21 situations better than 5%
Ancient24
67% better than 89%
0.71 better than 28%
79.6 better than 34%
1.00 better than 33%
51% of 94 duels better than 42%
42% of 12 situations better than 61%
Anubis18
67% better than 89%
0.77 better than 61%
79.9 better than 42%
1.17 better than 85%
60% of 72 duels better than 88%
25% of 12 situations better than 17%
Nuke11
73% -
0.82 -
84.4 -
1.18-
58% of 33 duels -
20% of 5 situations -
Inferno10
40% -
0.71 -
82.9 -
1.02-
50% of 48 duels -
50% of 4 situations -
Cache5
40% -
0.70 -
81.4 -
0.99-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh4r0R plays

Across 143 matches sh4r0R averages K/R 0.79, ADR 86.1 and a rating of 1.13. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 69 of 143 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. sh4r0R loses the most ELO on Mirage (−27 ELO, win rate 42%). Things go best on Ancient (+26 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate, −27 ELO. Improved over the last three months: ELO +354. Got weaker: K/R −0.09, Rating −0.13, ADR −9.0. Unchanged in recent months: Headshots at 56%, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.