sh1zz

Russia
On FACEIT since 2026 145 matches tracked 46 matches in 30 days
Last updated:

How does sh1zz play?

Rating 1.12 (from 124 matches) K/R 0.84 ADR 89.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.9
Knife kills 2 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 30x 4K, 2 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.08, ADR −6.8, Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
60 matches · 52% win rate
On Dust 2 −49 ELO
41 matches · 56% win rate
Between 18:00 and 24:00 −25 ELO, win rate 47%
On Tuesdays −25 ELO, win rate 43%

sh1zz loses the most ELO on Mirage: −62 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.84 better than 86%
89.1 better than 84%
1.09 better than 67%
55% of 377 duels better than 71%
29% of 21 situations better than 23%
Dust 241
56% better than 66%
0.83 better than 84%
89.6 better than 86%
1.14 better than 79%
56% of 241 duels better than 73%
55% of 11 situations better than 90%
Anubis22
50% better than 43%
0.89 better than 95%
93.9 better than 95%
1.21 better than 93%
59% of 109 duels better than 89%
43% of 7 situations better than 65%
Cache10
50% -
0.89 -
95.9 -
1.16-
63% of 75 duels -
50% of 4 situations -
Ancient8
50% -
0.81 -
85.0 -
1.09-
62% of 34 duels -
33% of 3 situations -
Nuke3
33% -
0.41 -
49.1 -
0.74-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sh1zz plays

Across 145 matches sh1zz averages K/R 0.84 and ADR 89.4; the rating across the 124 rated matches is 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 41 matches. In 62 of 124 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 124 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. sh1zz loses the most ELO on Mirage (−62 ELO, win rate 52%). Things go best in match 1 of the day (−24 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate, −51 ELO. Got weaker: K/R −0.08, ADR −6.8, Win rate −6 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 46 matches, win rate 57%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.