sh1ttygnar

Russia
On FACEIT since 2015 174 matches tracked 16 matches in 30 days
Last updated:

How does sh1ttygnar play?

Rating 0.81 (from 158 matches) K/R 0.60 ADR 71.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 158 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.79−0.21 · Ø 1.00 better than 1%
Pistol kills per match 2.2
Knife kills 4 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 3%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.61, Rating at 0.83, ADR at 72.2, ELO at 2,209
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.61 (at the start 0.59). Well below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
48 matches · 40% win rate
On Dust 2 −32 ELO
42 matches · 48% win rate
Between 12:00 and 18:00 −90 ELO, win rate 35%
On Sundays ±0 ELO, win rate 39%

sh1ttygnar loses the most ELO on Mirage: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
40% better than 15%
0.58 better than 1%
68.3 better than 4%
0.81 better than 2%
46% of 170 duels better than 24%
25% of 20 situations better than 16%
Dust 242
48% better than 43%
0.57 better than 2%
66.4 better than 2%
0.79 better than 2%
36% of 149 duels better than 2%
24% of 17 situations better than 15%
Ancient34
56% better than 68%
0.64 better than 9%
78.3 better than 35%
0.85 better than 5%
46% of 147 duels better than 23%
41% of 17 situations better than 58%
Nuke32
53% better than 41%
0.61 better than 3%
75.7 better than 20%
0.81 better than 1%
44% of 103 duels better than 11%
46% of 13 situations better than 62%
Inferno9
33% -
0.53 -
70.4 -
0.71-
37% of 35 duels -
25% of 4 situations -
Anubis7
43% -
0.64 -
75.9 -
0.86-
42% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1ttygnar plays

Across 174 matches sh1ttygnar averages K/R 0.60 and ADR 71.6; the rating across the 158 rated matches is 0.81. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Rating at 0.81, better than only 1% of level 9 players. Averages 13.3 kills per match with 46% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 31 of 158 matches the rating was 1.10 or higher (20%), in 100 it was below 0.90. In 75 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. sh1ttygnar loses the most ELO on Mirage (−60 ELO, win rate 40%). Things go best on Nuke (+25 ELO, win rate 53%). Match no. 1 of the day goes best: 52% win rate, −65 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.83, ADR at 72.2, ELO at 2,209. Last 30 days: 16 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.