sh1seido

China
On FACEIT since 2020 317 matches tracked 96 matches in 30 days
ELO ▲ 216
3,695
30-day peak: 3,695
Rank EU ▲ 178 places
#521
China #14 in China
30 days · prev. #699 · best #446
Last updated:
Next update possible in 1h 15m

How does sh1seido play?

Rating 1.10 (from 258 matches) K/R 0.80 ADR 84.7 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 327 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

3,500+ ELO

Compared with 1,210 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so right on the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 8%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 29%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 88%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 1.12+0.01 · Ø 1.11 better than 38%
Pistol kills per match 3.6
Knife kills 8 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so right on the average (14.2%).

2K rounds 14.2%0.0 pp · Ø 14.2% right on the average
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.6+0.1 · Ø 2.5 better than 47%
4Ks and aces 59x 4K, 8 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 57%
Enemies flashed per round 0.30−0.04 · Ø 0.34 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +377
= Stayed the same
K/R at 0.80, ADR at 84.4, Headshots at 62%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Just above the average (0.78).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
86 matches · 55% win rate
On Anubis −57 ELO
28 matches · 54% win rate
On Fridays −114 ELO, win rate 47%

sh1seido loses the most ELO on Dust 2: −95 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.47 · Dust 2
  3. Most kills in a match: 47 · Nuke

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
54% better than 34%
0.80 better than 46%
84.1 better than 35%
1.11 better than 42%
53% of 499 duels better than 35%
41% of 58 situations better than 54%
Dust 286
55% better than 38%
0.80 right on the average
84.8 better than 44%
1.11 better than 41%
51% of 383 duels better than 28%
28% of 32 situations better than 19%
Ancient50
62% better than 60%
0.83 better than 65%
88.3 better than 62%
1.16 better than 63%
58% of 222 duels better than 70%
29% of 28 situations better than 22%
Nuke33
61% better than 70%
0.82 better than 80%
86.4 better than 79%
1.16 better than 83%
54% of 141 duels better than 65%
25% of 16 situations better than 21%
Anubis28
54% better than 41%
0.81 better than 57%
85.6 better than 49%
1.10 better than 44%
63% of 110 duels better than 88%
36% of 14 situations better than 41%
Cache9
67% -
0.63 -
66.8 -
0.95-
44% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1seido plays

Across 317 matches sh1seido averages K/R 0.80 and ADR 84.7; the rating across the 258 rated matches is 1.10. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 8% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Ancient with a 62% win rate in 50 matches. In 165 of 327 matches the rating was 1.10 or higher (50%), in 96 it was below 0.90. In 258 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: October 2026 at 1.19. sh1seido loses the most ELO on Dust 2 (−95 ELO, win rate 55%). Things go best on Nuke (+249 ELO, win rate 61%). Match no. 3 of the day goes best: 65% win rate, +90 ELO. Improved over the last three months: ELO +377. Unchanged in recent months: K/R at 0.80, ADR at 84.4, Headshots at 62%, Win rate at 57%. Last 30 days: 96 matches, win rate 63%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.