sh1ft_1

United Kingdom
On FACEIT since 2022 153 matches tracked 81 matches in 30 days
ELO ▲ 235
2,243
30-day peak: 2,261
Rank EU
#118,858
United Kingdom #2,171 in United Kingdom
Last updated:
Next update possible in 1h 29m

How does sh1ft_1 play?

Rating 1.30 K/R 0.91 ADR 93.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 153 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 44% good 1.10 to 1.29 18% normal 0.90 to 1.09 10% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.35+0.33 · Ø 1.02 better than 98%
Pistol kills per match 4.4
Knife kills 3 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.3%).

2K rounds 17.0%+3.7 pp · Ø 13.3% better than 97%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 43x 4K, 7 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sh1ft_1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.96
JulAugSepOct

Best month: October 2026 with 0.96.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
47 matches · 45% win rate
From match 5 of the day +48 ELO
49 matches · 43% win rate
Between 0:00 and 6:00 +25 ELO, win rate 41%
On Fridays +76 ELO, win rate 43%

sh1ft_1 loses the most ELO on Mirage: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Longest win streak: 12 wins in a row · Inferno
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 28%
0.87 better than 93%
90.6 better than 90%
1.25 better than 95%
54% of 178 duels better than 69%
30% of 40 situations better than 27%
Dust 230
57% better than 69%
0.97 better than 99%
99.7 better than 98%
1.41 better than 99%
61% of 125 duels better than 92%
35% of 31 situations better than 44%
Ancient23
48% better than 40%
1.00 better than 99%
97.1 better than 98%
1.42 better than 99%
65% of 88 duels better than 98%
18% of 22 situations better than 8%
Anubis19
42% better than 19%
0.84 better than 91%
91.5 better than 93%
1.20 better than 93%
66% of 67 duels better than 98%
40% of 15 situations better than 58%
Inferno15
40% better than 14%
0.90 better than 93%
92.6 better than 91%
1.30 better than 94%
55% of 55 duels better than 69%
42% of 12 situations better than 62%
Cache10
60% -
0.78 -
83.1 -
1.11-
42% of 33 duels -
40% of 5 situations -
Nuke9
56% -
0.93 -
91.9 -
1.33-
69% of 26 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1ft_1 plays

Across 153 matches sh1ft_1 averages K/R 0.91, ADR 93.2 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 56% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 111 of 153 matches the rating was 1.10 or higher (73%), in 26 it was below 0.90. In 126 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.38. sh1ft_1 loses the most ELO on Mirage (−1 ELO, win rate 45%). Things go best on Ancient (+50 ELO, win rate 48%). Match no. 2 of the day goes best: 67% win rate. Last 30 days: 81 matches, win rate 49%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.