sh1dea

Russia
On FACEIT since 2020 322 matches tracked 114 matches in 30 days
ELO ▼ 86
2,597
30-day peak: 2,840
Rank EU
#37,774
Russia #10,919 in Russia
Last updated:

How does sh1dea play?

Rating 1.15 K/R 0.83 ADR 86.7 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 322 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.5
Knife kills 2 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 2 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,657
▼ Got worse
K/R −0.06, Rating −0.11, ADR −4.4, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
75 matches · 55% win rate
On Mirage −30 ELO
70 matches · 46% win rate
From match 5 of the day −30 ELO
61 matches · 41% win rate

sh1dea loses the most ELO on Anubis: −52 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.48 · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
55% better than 59%
0.82 better than 81%
85.3 better than 70%
1.13 better than 76%
51% of 241 duels better than 42%
35% of 49 situations better than 39%
Mirage70
46% better than 23%
0.81 better than 77%
86.5 better than 74%
1.09 better than 66%
55% of 244 duels better than 69%
31% of 35 situations better than 26%
Dust 253
47% better than 30%
0.82 better than 80%
85.9 better than 72%
1.13 better than 75%
56% of 118 duels better than 72%
55% of 20 situations better than 89%
Nuke50
52% better than 39%
0.83 better than 77%
86.9 better than 71%
1.17 better than 77%
58% of 124 duels better than 76%
34% of 35 situations better than 37%
Ancient37
49% better than 36%
0.85 better than 87%
86.5 better than 68%
1.15 better than 80%
58% of 114 duels better than 79%
30% of 23 situations better than 28%
Cache18
67% -
0.89 -
92.3 -
1.25-
62% of 52 duels -
50% of 12 situations -
Inferno18
50% better than 28%
0.92 better than 92%
90.7 better than 71%
1.31 better than 91%
64% of 42 duels better than 90%
36% of 11 situations better than 43%

Compared with players on the same level who have at least 15 matches on the map.

How sh1dea plays

Across 322 matches sh1dea averages K/R 0.83, ADR 86.7 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 172 of 322 matches the rating was 1.10 or higher (53%), in 73 it was below 0.90. In 267 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. sh1dea loses the most ELO on Anubis (−52 ELO, win rate 55%). Things go best on Nuke (+94 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, +32 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −4.4, Win rate −6 pp. Unchanged in recent months: ELO at 2,657. Last 30 days: 114 matches, win rate 48%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.