sh0rk1n

Sweden
On FACEIT since 2018 116 matches tracked 54 matches in 30 days
ELO ▲ 93
2,590
30-day peak: 2,590
Rank EU
#38,552
Sweden #1,140 in Sweden
Last updated:

How does sh0rk1n play?

Rating 1.22 K/R 0.83 ADR 86.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 116 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 2.8
Knife kills 1 in 116 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 26x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −8.1, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.81 (at the start 0.95). Clearly above the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −44 ELO
26 matches · 54% win rate
From match 5 of the day +25 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 +25 ELO, win rate 54%

sh0rk1n loses the most ELO on Anubis: −44 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 78%
0.83 better than 82%
86.0 better than 71%
1.21 better than 89%
59% of 143 duels better than 86%
39% of 18 situations better than 53%
Dust 229
62% better than 82%
0.84 better than 85%
85.9 better than 71%
1.23 better than 91%
52% of 128 duels right on the average
37% of 19 situations better than 42%
Anubis26
54% better than 54%
0.93 better than 98%
93.8 better than 94%
1.34 better than 99%
54% of 122 duels better than 61%
57% of 14 situations better than 88%
Ancient8
75% -
0.81 -
87.2 -
1.22-
56% of 39 duels -
86% of 7 situations -
Inferno7
71% -
0.81 -
87.3 -
1.17-
58% of 36 duels -
67% of 3 situations -
Nuke7
71% -
0.67 -
73.9 -
0.97-
41% of 32 duels -
25% of 4 situations -
Cache4
25% -
0.71 -
72.3 -
0.94-
60% of 15 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh0rk1n plays

Across 116 matches sh0rk1n averages K/R 0.83, ADR 86.6 and a rating of 1.22. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 71 of 116 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 96 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.47. sh0rk1n loses the most ELO on Anubis (−44 ELO, win rate 54%). Things go best on Mirage (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 71% win rate, −24 ELO. Got weaker: K/R −0.14, Rating −0.21, ADR −8.1, Headshots −5 pp. Unchanged in recent months: Win rate at 60%. Last 30 days: 54 matches, win rate 54%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.