sfL-

Denmark
168 matches tracked 45 matches in 30 days
Last updated:

How does sfL- play?

Rating 0.99 K/R 0.72 ADR 80.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.6
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 23x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.11, Win rate +3 pp, ELO +159
= Stayed the same
ADR at 82.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.68). Slightly above the average (0.71).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −163 ELO
35 matches · 46% win rate
In match 1 of the day −77 ELO
39 matches · 23% win rate
Between 12:00 and 18:00 −47 ELO, win rate 34%

sfL- loses the most ELO on Nuke: −163 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.32 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
48% better than 41%
0.77 better than 78%
87.6 better than 87%
1.09 better than 78%
56% of 231 duels better than 78%
62% of 26 situations better than 93%
Ancient41
37% better than 11%
0.69 better than 31%
77.8 better than 37%
0.93 better than 27%
46% of 216 duels better than 27%
38% of 21 situations right on the average
Nuke35
46% better than 26%
0.74 right on the average
83.0 better than 60%
1.00 better than 41%
54% of 224 duels better than 70%
46% of 13 situations better than 71%
Cache14
57% -
0.73 -
78.9 -
1.03-
46% of 82 duels -
13% of 8 situations -
Anubis11
36% -
0.62 -
70.9 -
0.88-
47% of 59 duels -
25% of 4 situations -
Mirage9
56% -
0.61 -
70.6 -
0.82-
51% of 55 duels -
0% of 6 situations -
Vertigo8
63% -
0.81 -
86.0 -
1.08-
63% of 43 duels -
50% of 4 situations -
Dust 26
50% -
0.65 -
68.1 -
0.90-
45% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sfL- plays

Across 168 matches sfL- averages K/R 0.72, ADR 80.8 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 59 of 168 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 109 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. sfL- loses the most ELO on Nuke (−163 ELO, win rate 46%). Things go best on Inferno (+89 ELO, win rate 48%). Match no. 3 of the day goes best: 60% win rate, +59 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, Win rate +3 pp, ELO +159. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.0. Last 30 days: 45 matches, win rate 42%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.