sezu

Poland
183 matches tracked
ELO
3,096
Peak across the last 183 matches: 3,232
Rank EU ▼ 403 places
#5,214 #258 in PL
30 days · before #4,811 · best #4,811
Last updated:

How does sezu play?

Rating 1.25 (from 73 matches) K/R 0.87 ADR 93.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 73 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Deals serious damage
More damage per round than the level 10 average.
Damage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 62%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 12%+1 pp better than 64%
K/D 1.31+0.28 better than 97%
Pistol kills per match 3.0
Knife kills 2 in 183 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.4%+4.1 pp better than 99%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 30x 4K, 3 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 93.2
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −54

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.87 (at the start 0.88).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −63 ELO
22 matches · 45% wins
On Mirage −17 ELO
46 matches · 63% wins
Between 0:00 and 6:00 −76 ELO, win rate 50%
On Tuesdays −108 ELO, win rate 40%

sezu loses the most ELO in match 4 of the day: −63 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 46 · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 86%
0.88 better than 95%
92.6 better than 92%
1.35 better than 99%
63% of 182 duels better than 96%
48% of 31 situations better than 79%
Cache40
63% -
0.89 -
96.4 -
1.23-
62% of 183 duels -
42% of 26 situations -
Dust 234
56% better than 64%
0.88 better than 93%
95.5 better than 95%
1.17-
59% of 124 duels better than 85%
48% of 23 situations better than 76%
Anubis28
57% better than 67%
0.89 better than 94%
92.9 better than 94%
1.34-
70% of 125 duels better than 99%
25% of 20 situations better than 22%
Ancient27
52% better than 47%
0.82 better than 81%
90.1 better than 86%
1.18 better than 87%
60% of 115 duels better than 91%
27% of 15 situations better than 25%
Nuke6
33% -
0.68 -
74.0 -
-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sezu plays

Across 183 matches sezu averages K/R 0.87 and ADR 93.3; the rating across the 73 rated matches is 1.25. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 19.1 kills per match, 40% of them headshots. The strongest map is Cache with a 63% win rate in 40 matches. In 46 of 73 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 144 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. sezu loses the most ELO in match 4 of the day (−63 ELO, win rate 45%). Things go best from match 5 of the day (+189 ELO, win rate 68%). Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −54. Unchanged in recent months: K/R at 0.87, ADR at 93.2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.