sezerdzar

Czech Republic
On FACEIT since 2020 225 matches tracked 33 matches in 30 days
ELO ▼ 94
2,377
30-day peak: 2,497
Rank EU
#79,128
Czech Republic #641 in Czech Republic
Last updated:

How does sezerdzar play?

Rating 1.02 K/R 0.76 ADR 84.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 30x 4K, 5 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 84.5, Headshots at 51%
▼ Got worse
ELO −163

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −192 ELO
35 matches · 34% win rate
In match 1 of the day −150 ELO
63 matches · 40% win rate
Between 18:00 and 24:00 −324 ELO, win rate 40%
On Fridays −129 ELO, win rate 42%

sezerdzar loses the most ELO on Inferno: −192 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 30%
0.78 better than 66%
88.3 better than 81%
1.02 better than 44%
51% of 489 duels right on the average
30% of 30 situations better than 27%
Dust 255
71% better than 96%
0.80 better than 75%
84.6 better than 65%
1.08 better than 63%
46% of 311 duels better than 23%
47% of 15 situations better than 76%
Inferno35
34% better than 4%
0.75 right on the average
82.4 better than 49%
1.00 better than 29%
50% of 210 duels better than 28%
25% of 16 situations better than 21%
Nuke18
39% better than 8%
0.73 better than 35%
81.3 better than 42%
0.99 better than 27%
48% of 115 duels better than 26%
43% of 7 situations better than 58%
Cache14
64% -
0.79 -
86.9 -
1.05-
45% of 83 duels -
20% of 5 situations -
Ancient11
9% -
0.64 -
73.2 -
0.80-
44% of 61 duels -
0% of 4 situations -
Anubis8
63% -
0.61 -
66.3 -
0.84-
42% of 38 duels -
0% of 1 situations -
Vertigo3
0% -
0.78 -
86.4 -
1.13-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sezerdzar plays

Across 225 matches sezerdzar averages K/R 0.76, ADR 84.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 71% win rate in 55 matches. In 86 of 225 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 146 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. sezerdzar loses the most ELO on Inferno (−192 ELO, win rate 34%). Things go best on Dust 2 (+167 ELO, win rate 71%). Match no. 2 of the day goes best: 58% win rate, +120 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: ELO −163. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 84.5, Headshots at 51%. Last 30 days: 33 matches, win rate 39%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.