seyf-Q

Italy
On FACEIT since 2016 229 matches tracked 64 matches in 30 days
Last updated:

How does seyf-Q play?

Rating 1.03 K/R 0.74 ADR 80.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.4
Zeus kills4 in 229 matches
Knife kills 4 in 229 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 31x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 79.9, Win rate at 49%
▼ Got worse
Headshots −2 pp, ELO −184

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −115 ELO
24 matches · 38% win rate
In match 2 of the day −69 ELO
60 matches · 40% win rate
On Mondays −73 ELO, win rate 43%

seyf-Q loses the most ELO in match 4 of the day: −115 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.14 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
50% better than 43%
0.79 better than 72%
84.4 better than 67%
1.09 better than 66%
59% of 451 duels better than 85%
37% of 30 situations right on the average
Ancient62
52% better than 47%
0.75 right on the average
77.4 better than 27%
1.04 right on the average
59% of 254 duels better than 87%
32% of 37 situations better than 33%
Anubis43
49% better than 38%
0.75 right on the average
81.9 better than 55%
1.04 right on the average
54% of 259 duels better than 62%
45% of 20 situations better than 71%
Inferno13
46% -
0.67 -
78.6 -
0.93-
54% of 71 duels -
0% of 2 situations -
Cache12
33% -
0.74 -
78.1 -
0.99-
51% of 63 duels -
25% of 8 situations -
Nuke12
67% -
0.68 -
75.8 -
0.95-
48% of 58 duels -
57% of 7 situations -
Mirage10
50% -
0.64 -
71.0 -
0.81-
32% of 50 duels -
67% of 3 situations -
Vertigo3
33% -
0.49 -
58.8 -
0.67-
39% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How seyf-Q plays

Across 229 matches seyf-Q averages K/R 0.74, ADR 80.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 37% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 88 of 229 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 150 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. seyf-Q loses the most ELO in match 4 of the day (−115 ELO, win rate 38%). Things go best from match 5 of the day (+59 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −35 ELO. Got weaker: Headshots −2 pp, ELO −184. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 79.9, Win rate at 49%. Last 30 days: 64 matches, win rate 52%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.