sexyboy_95

Russia
On FACEIT since 2025 262 matches tracked
Last updated:

How does sexyboy_95 play?

Rating 0.99 K/R 0.72 ADR 80.0 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 262 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.7
Knife kills 12 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 35x 4K, 7 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.1, Headshots +2 pp, ELO +487
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
90 matches · 61% win rate
On Dust 2 −9 ELO
86 matches · 52% win rate
Between 12:00 and 18:00 +81 ELO, win rate 46%
On Mondays −34 ELO, win rate 31%

sexyboy_95 loses the most ELO on Mirage: −77 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 3.38 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
61% better than 84%
0.72 better than 46%
79.8 better than 51%
0.99 better than 43%
54% of 540 duels better than 71%
30% of 37 situations better than 27%
Dust 286
52% better than 54%
0.71 better than 43%
77.6 better than 37%
0.99 better than 44%
49% of 479 duels better than 43%
36% of 39 situations better than 47%
Ancient51
51% better than 48%
0.77 better than 69%
87.1 better than 83%
1.03 better than 58%
54% of 299 duels better than 67%
33% of 18 situations better than 38%
Anubis16
44% better than 26%
0.77 better than 69%
85.1 better than 73%
1.03 better than 54%
56% of 103 duels better than 77%
38% of 8 situations right on the average
Nuke14
21% -
0.62 -
69.5 -
0.87-
46% of 91 duels -
25% of 8 situations -
Inferno5
20% -
0.58 -
65.5 -
0.76-
57% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sexyboy_95 plays

Across 262 matches sexyboy_95 averages K/R 0.72, ADR 80.0 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 90 matches. In 92 of 262 matches the rating was 1.10 or higher (35%), in 119 it was below 0.90. In 180 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. sexyboy_95 loses the most ELO on Mirage (−77 ELO, win rate 61%). Things go best in match 2 of the day (+90 ELO, win rate 65%). Match no. 1 of the day goes best: 72% win rate, +6 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.1, Headshots +2 pp, ELO +487. Unchanged in recent months: Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.