sexual

Sweden
On FACEIT since 2021 163 matches tracked 163 matches in 30 days
ELO ▲ 32
3,033
30-day peak: 3,049
Rank EU ▲ 2,439 places
#7,307
Sweden #219 in Sweden
30 days · prev. #9,746 · best #7,054
Last updated:

How does sexual play?

Rating 1.00 K/R 0.70 ADR 77.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 54%+2 pp · Ø 52% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.02−0.02 · Ø 1.04 better than 28%
Pistol kills per match 2.7
Knife kills 5 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 19x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 46%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
65 matches · 49% win rate
On Dust 2 −45 ELO
36 matches · 47% win rate

sexual loses the most ELO on Mirage: −47 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 25%
0.72 better than 30%
79.8 better than 37%
1.02 better than 34%
48% of 254 duels better than 23%
37% of 43 situations better than 43%
Dust 236
47% better than 22%
0.65 better than 8%
70.6 better than 5%
0.95 better than 13%
52% of 119 duels better than 47%
46% of 24 situations better than 70%
Ancient21
57% better than 56%
0.74 better than 40%
80.2 better than 38%
1.08 better than 56%
49% of 77 duels better than 30%
59% of 17 situations better than 92%
Anubis15
53% better than 43%
0.67 better than 15%
77.1 better than 26%
0.97 better than 21%
54% of 54 duels better than 59%
57% of 7 situations better than 88%
Cache11
45% -
0.71 -
84.9 -
1.01-
65% of 31 duels -
70% of 10 situations -
Inferno9
33% -
0.64 -
72.9 -
0.88-
52% of 46 duels -
0% of 3 situations -
Nuke6
83% -
0.77 -
79.1 -
1.13-
43% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sexual plays

Across 163 matches sexual averages K/R 0.70, ADR 77.4 and a rating of 1.00. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 59 of 163 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 163 matches with detailed stats: 19 4Ks and 1 ace. sexual loses the most ELO on Mirage (−47 ELO, win rate 49%). Things go best on Ancient (+51 ELO, win rate 57%). Last 30 days: 163 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.