sexsiz

Kenya
On FACEIT since 2025 142 matches tracked 66 matches in 30 days
Last updated:

How does sexsiz play?

Rating 1.03 (from 92 matches) K/R 0.78 ADR 81.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 4.0
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 11x 4K, 2 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.5, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
61 matches · 41% win rate
In match 3 of the day −26 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −1 ELO, win rate 37%
On Thursdays −30 ELO, win rate 32%

sexsiz loses the most ELO on Mirage: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
41% better than 14%
0.79 better than 70%
84.0 better than 64%
1.08 better than 64%
56% of 178 duels better than 76%
20% of 25 situations better than 9%
Dust 232
56% better than 66%
0.81 better than 79%
85.1 better than 69%
1.11 better than 72%
57% of 111 duels better than 78%
29% of 14 situations better than 27%
Ancient21
33% better than 5%
0.71 better than 32%
73.2 better than 11%
0.85 better than 3%
36% of 64 duels better than 1%
36% of 11 situations better than 45%
Anubis14
57% -
0.74 -
78.4 -
1.06-
43% of 51 duels -
50% of 10 situations -
Nuke6
50% -
0.88 -
93.2 -
1.20-
73% of 11 duels -
0% of 1 situations -
Cache4
0% -
0.49 -
56.6 -
0.40-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sexsiz plays

Across 142 matches sexsiz averages K/R 0.78 and ADR 81.6; the rating across the 92 rated matches is 1.03. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 36 of 92 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. sexsiz loses the most ELO on Mirage (−66 ELO, win rate 41%). Things go best on Dust 2 (+55 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +40 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −5.5, Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 66 matches, win rate 42%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.