sexenjoyer99

Svalbard & Jan Mayen
On FACEIT since 2025 202 matches tracked 61 matches in 30 days
ELO ▲ 248
2,709
30-day peak: 2,731
Rank EU
#25,015
Svalbard & Jan Mayen #19 in Svalbard & Jan Mayen
Last updated:

How does sexenjoyer99 play?

Rating 1.11 (from 158 matches) K/R 0.78 ADR 84.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.2
Knife kills 5 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.2, Headshots +3 pp, Win rate +7 pp, ELO +396
= Stayed the same
Rating at 1.12
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
50 matches · 48% win rate
On Anubis −24 ELO
38 matches · 53% win rate
Between 0:00 and 6:00 −35 ELO, win rate 38%
On Tuesdays +52 ELO, win rate 47%

sexenjoyer99 loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
48% better than 35%
0.77 better than 59%
81.9 better than 52%
1.10 better than 66%
54% of 165 duels better than 63%
43% of 21 situations better than 65%
Ancient45
60% better than 74%
0.76 right on the average
82.8 better than 53%
1.09 better than 64%
51% of 137 duels better than 42%
29% of 17 situations better than 25%
Inferno39
51% better than 36%
0.78 better than 53%
86.9 better than 59%
1.19 better than 77%
59% of 131 duels better than 79%
43% of 14 situations better than 58%
Anubis38
53% right on the average
0.75 right on the average
83.2 better than 56%
1.00 better than 30%
50% of 149 duels better than 37%
36% of 14 situations better than 43%
Nuke24
63% better than 75%
0.87 better than 90%
92.0 better than 88%
1.17 better than 82%
58% of 93 duels better than 77%
25% of 8 situations better than 22%
Overpass4
75% -
1.00 -
92.4 -
1.55-
100% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sexenjoyer99 plays

Across 202 matches sexenjoyer99 averages K/R 0.78 and ADR 84.5; the rating across the 158 rated matches is 1.11. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 78 of 158 matches the rating was 1.10 or higher (49%), in 49 it was below 0.90. In 107 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.25. sexenjoyer99 loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best in match 2 of the day (+44 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +44 ELO. Improved over the last three months: K/R +0.04, ADR +4.2, Headshots +3 pp, Win rate +7 pp, ELO +396. Unchanged in recent months: Rating at 1.12. Last 30 days: 61 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.