seva17

Czech Republic
On FACEIT since 2021 188 matches tracked 37 matches in 30 days
ELO ▲ 201
3,331
30-day peak: 3,391
Rank EU ▲ 932 places
#2,161
Czech Republic #27 in Czech Republic
30 days · prev. #3,093 · best #1,602
Last updated:

How does seva17 play?

Rating 1.06 K/R 0.74 ADR 76.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 3 in 188 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 22x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +7 pp, ELO +337
= Stayed the same
ADR at 77.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
37 matches · 57% win rate
On Sundays −53 ELO, win rate 41%

seva17 loses the most ELO on Mirage: −57 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.41 · Ancient
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
58% better than 58%
0.75 better than 46%
75.7 better than 17%
1.09 better than 60%
55% of 171 duels better than 65%
38% of 34 situations right on the average
Dust 245
58% better than 62%
0.75 better than 45%
80.9 better than 44%
1.07 better than 48%
54% of 213 duels better than 58%
28% of 25 situations better than 20%
Mirage37
57% better than 60%
0.70 better than 22%
72.8 better than 9%
1.02 better than 34%
51% of 144 duels better than 40%
33% of 30 situations better than 32%
Anubis30
57% better than 57%
0.73 better than 38%
74.6 better than 15%
1.05 better than 46%
55% of 129 duels better than 64%
63% of 16 situations better than 93%
Inferno15
40% better than 2%
0.78 right on the average
78.7 better than 24%
1.12 better than 48%
64% of 70 duels better than 85%
33% of 6 situations better than 36%
Nuke8
38% -
0.77 -
78.0 -
1.10-
46% of 39 duels -
33% of 6 situations -
Cache5
60% -
0.68 -
71.1 -
0.94-
50% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seva17 plays

Across 188 matches seva17 averages K/R 0.74, ADR 76.4 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 48 matches. In 72 of 188 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 111 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. seva17 loses the most ELO on Mirage (−57 ELO, win rate 57%). Things go best on Ancient (+245 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate, +120 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +7 pp, ELO +337. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 77.0. Last 30 days: 37 matches, win rate 62%, net ELO +310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.