serpen___
How does serpen___ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 2,526 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength67% of 1v1s won and so well above the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).
Utility and deaths
Strength11.1 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.10 (at the start 1.09). Clearly above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 88.9. Last 3 months: 84.8 (at the start 88.7). Slightly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months: 45% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 79%. Last 3 months: 52% (at the start 54%). Just above the average (51%).
Best month: October 2026 with 2,864.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 83%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
serpen___ loses the most ELO on Dust 2: −48 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Inferno
- Most kills in a match: 28 · Inferno
- Longest win streak: 7 wins in a row · Overpass
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How serpen___ plays
Across 123 matches serpen___ averages K/R 0.77 and ADR 87.0; the rating across the 73 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 39 of 73 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. serpen___ loses the most ELO on Dust 2 (−48 ELO, win rate 55%). Things go best in match 2 of the day (+1 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 84.8, Win rate at 52%. Last 30 days: 43 matches, win rate 47%, net ELO −94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.