serji

Brazil
On FACEIT since 2022 111 matches tracked 45 matches in 30 days
Last updated:

How does serji play?

Rating 1.16 K/R 0.81 ADR 84.6 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 111 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.4
Knife kills 2 in 111 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 18x 4K, 3 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 83.4, Headshots at 61%
▼ Got worse
ELO −72

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
25 matches · 64% win rate
On Ancient −25 ELO
23 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 41%

serji loses the most ELO on Inferno: −67 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
64% better than 73%
0.84 better than 74%
86.8 better than 58%
1.23 better than 81%
57% of 91 duels better than 65%
47% of 17 situations better than 71%
Ancient23
48% better than 34%
0.82 better than 79%
87.5 better than 74%
1.17 better than 84%
51% of 72 duels better than 42%
40% of 10 situations better than 56%
Nuke19
89% better than 99%
0.73 better than 35%
76.7 better than 22%
1.08 better than 56%
51% of 93 duels better than 42%
40% of 10 situations right on the average
Mirage18
39% better than 7%
0.82 better than 80%
85.8 better than 71%
1.13 better than 76%
55% of 62 duels better than 69%
29% of 7 situations better than 20%
Anubis8
13% -
0.87 -
88.2 -
1.24-
48% of 27 duels -
14% of 7 situations -
Dust 28
25% -
0.82 -
83.6 -
1.14-
70% of 27 duels -
60% of 10 situations -
Cache7
43% -
0.77 -
83.7 -
1.07-
50% of 18 duels -
0% of 4 situations -
Vertigo3
67% -
0.83 -
84.4 -
1.10-
25% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How serji plays

Across 111 matches serji averages K/R 0.81, ADR 84.6 and a rating of 1.16. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 61% headshots. The strongest map is Nuke with a 89% win rate in 19 matches. In 59 of 111 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 65 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. serji loses the most ELO on Inferno (−67 ELO, win rate 64%). Things go best in match 2 of the day (+25 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −75 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ELO −72. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 83.4, Headshots at 61%. Last 30 days: 45 matches, win rate 56%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.