seridzawaa77

Anguilla
On FACEIT since 2019 199 matches tracked 74 matches in 30 days
Last updated:

How does seridzawaa77 play?

Rating 1.02 (from 149 matches) K/R 0.71 ADR 74.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +7.1, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
65 matches · 55% win rate
In match 2 of the day ±0 ELO
47 matches · 49% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 47%
On Tuesdays −8 ELO, win rate 44%

seridzawaa77 loses the most ELO on Dust 2: −43 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
60% better than 81%
0.71 better than 35%
75.4 better than 22%
1.05 better than 54%
46% of 170 duels better than 20%
50% of 44 situations better than 82%
Dust 265
55% better than 62%
0.71 better than 33%
75.5 better than 20%
1.05 better than 54%
46% of 134 duels better than 20%
47% of 30 situations better than 77%
Anubis20
70% better than 94%
0.65 better than 8%
69.5 better than 2%
0.91-
45% of 53 duels better than 15%
80% of 5 situations better than 99%
Ancient12
42% -
0.76 -
79.9 -
1.12-
71% of 28 duels -
20% of 10 situations -
Nuke8
13% -
0.73 -
77.6 -
0.82-
38% of 13 duels -
0% of 2 situations -
Cache5
40% -
0.46 -
55.5 -
0.64-
26% of 19 duels -
100% of 1 situations -
Inferno4
50% -
0.77 -
75.6 -
1.03-
60% of 10 duels -
80% of 5 situations -
Overpass3
67% -
0.82 -
82.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How seridzawaa77 plays

Across 199 matches seridzawaa77 averages K/R 0.71 and ADR 74.8; the rating across the 149 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 65 of 149 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 120 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. seridzawaa77 loses the most ELO on Dust 2 (−43 ELO, win rate 55%). Things go best on Mirage (+83 ELO, win rate 60%). Match no. 4 of the day goes best: 71% win rate, +32 ELO. Improved over the last three months: K/R +0.05, ADR +7.1, Win rate +3 pp. Got weaker: Headshots −2 pp. Last 30 days: 74 matches, win rate 58%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.