serginho66

Argentina
On FACEIT since 2022 270 matches tracked 50 matches in 30 days
ELO ▲ 132
2,590
30-day peak: 2,630
Rank SA ▲ 29 places
#848
Argentina #144 in Argentina
30 days · prev. #877 · best #754
Last updated:

How does serginho66 play?

Rating 1.23 K/R 0.86 ADR 94.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 270 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.4
Knife kills 3 in 270 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 60x 4K, 6 aces in 218 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.86, Rating at 1.23, ADR at 94.1, Win rate at 51%
▼ Got worse
ELO −57

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.86 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
23 matches · 48% win rate
From match 5 of the day −75 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 −38 ELO, win rate 46%
On Thursdays −21 ELO, win rate 40%

serginho66 loses the most ELO on Nuke: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.58 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
55% better than 60%
0.89 better than 93%
98.1 better than 97%
1.27 better than 94%
56% of 482 duels better than 75%
42% of 55 situations better than 60%
Dust 272
44% better than 21%
0.84 better than 85%
91.5 better than 88%
1.24 better than 92%
50% of 238 duels better than 39%
39% of 59 situations better than 52%
Nuke23
48% better than 33%
0.84 better than 78%
89.9 better than 82%
1.22 better than 86%
62% of 69 duels better than 94%
86% of 7 situations better than 99%
Anubis22
55% better than 59%
0.87 better than 93%
96.0 better than 96%
1.20 better than 89%
55% of 78 duels better than 66%
25% of 12 situations better than 17%
Ancient13
54% -
0.87 -
90.9 -
1.23-
58% of 57 duels -
38% of 8 situations -
Inferno12
58% -
0.78 -
86.2 -
1.08-
47% of 43 duels -
40% of 5 situations -
Cache6
17% -
0.85 -
87.4 -
1.12-
33% of 12 duels -
29% of 7 situations -
Vertigo3
67% -
0.71 -
88.8 -
0.94-
71% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How serginho66 plays

Across 270 matches serginho66 averages K/R 0.86, ADR 94.3 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 94.3, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 162 of 270 matches the rating was 1.10 or higher (60%), in 48 it was below 0.90. In 218 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. serginho66 loses the most ELO on Nuke (−90 ELO, win rate 48%). Things go best on Mirage (+142 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +114 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.86, Rating at 1.23, ADR at 94.1, Win rate at 51%. Last 30 days: 50 matches, win rate 60%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.