sequ95

Poland
On FACEIT since 2014 124 matches tracked
Last updated:

How does sequ95 play?

Rating 0.96 K/R 0.69 ADR 78.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.5
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 9x 4K, 3 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 79.5, ELO at 1,969
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −2 ELO
36 matches · 36% win rate
On Sundays +26 ELO, win rate 38%

sequ95 loses the most ELO in match 2 of the day: −2 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
61% better than 86%
0.73 better than 46%
81.7 better than 56%
1.02 better than 48%
47% of 242 duels better than 26%
38% of 26 situations right on the average
Anubis20
50% right on the average
0.64 better than 10%
70.9 better than 7%
0.89 better than 9%
51% of 87 duels right on the average
31% of 16 situations better than 32%
Nuke18
44% better than 17%
0.77 better than 54%
87.4 better than 72%
1.05 better than 48%
57% of 94 duels better than 73%
50% of 16 situations better than 72%
Inferno17
35% better than 8%
0.65 better than 11%
77.2 better than 24%
0.92 better than 11%
43% of 83 duels better than 8%
67% of 9 situations better than 97%
Dust 28
38% -
0.59 -
67.3 -
0.79-
36% of 25 duels -
25% of 4 situations -
Cache7
43% -
0.73 -
82.4 -
0.98-
51% of 41 duels -
67% of 3 situations -
Ancient3
0% -
0.48 -
69.4 -
0.63-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sequ95 plays

Across 124 matches sequ95 averages K/R 0.69, ADR 78.7 and a rating of 0.96. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 49 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. sequ95 loses the most ELO in match 2 of the day (−2 ELO, win rate 36%). Things go best on Mirage (+22 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate, −7 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 79.5, ELO at 1,969. Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.