seqka-

Japan
82 matches tracked
Last updated:

How does seqka- play?

Rating 0.85 K/R 0.63 ADR 70.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 20%−20 pp · Ø 40% better than 1%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.03).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.81−0.22 · Ø 1.03 better than 2%
Pistol kills per match 4.0
Knife kills 1 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 13%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 9x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
Whether seqka- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.48
AprMayJunJulAugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
24 matches · 25% win rate

seqka- loses the most ELO on Dust 2: −22 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
25% better than 1%
0.61 better than 5%
67.4 better than 3%
0.78 better than 1%
40% of 102 duels better than 6%
18% of 11 situations better than 8%
Mirage21
57% better than 76%
0.59 better than 4%
66.3 better than 3%
0.84 better than 6%
36% of 89 duels better than 3%
17% of 6 situations better than 5%
Anubis12
58% -
0.67 -
76.0 -
0.88-
54% of 57 duels -
29% of 7 situations -
Ancient10
50% -
0.79 -
88.2 -
1.06-
54% of 68 duels -
0% of 4 situations -
Cache5
60% -
0.53 -
62.3 -
0.73-
39% of 23 duels -
100% of 1 situations -
Inferno4
75% -
0.48 -
59.5 -
0.83-
50% of 16 duels -
0% of 2 situations -
Nuke4
0% -
0.74 -
72.4 -
0.96-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seqka- plays

Across 82 matches seqka- averages K/R 0.63, ADR 70.9 and a rating of 0.85. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 7 players. Averages 13.7 kills per match with 58% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 19 of 82 matches the rating was 1.10 or higher (23%), in 46 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. seqka- loses the most ELO on Dust 2 (−22 ELO, win rate 25%). Things go best on Mirage (+22 ELO, win rate 57%). Last 30 days: 5 matches, win rate 40%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.