september666

Estonia
280 matches tracked 82 matches in 30 days
Last updated:

How does september666 play?

Rating 1.00 K/R 0.70 ADR 75.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.4
Knife kills 5 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 35x 4K, 2 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, ELO +760
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −13.1, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.69 (at the start 0.81). Slightly below the average (0.72).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
29 matches · 45% win rate
On Dust 2 −11 ELO
62 matches · 60% win rate
On Fridays −27 ELO, win rate 42%

september666 loses the most ELO on Cache: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
44% better than 26%
0.70 better than 34%
75.4 better than 24%
1.01 right on the average
43% of 261 duels better than 13%
36% of 73 situations better than 44%
Dust 262
60% better than 82%
0.74 better than 55%
76.8 better than 34%
1.07 better than 69%
67% of 207 duels better than 99%
43% of 54 situations better than 66%
Anubis52
44% better than 28%
0.72 better than 42%
79.1 better than 43%
1.01 better than 45%
50% of 163 duels better than 44%
50% of 40 situations better than 77%
Inferno36
56% better than 61%
0.68 better than 28%
75.1 better than 24%
0.97 better than 31%
47% of 92 duels better than 21%
36% of 25 situations better than 44%
Cache29
45% -
0.66 -
70.5 -
0.95-
51% of 86 duels -
35% of 20 situations -
Ancient11
27% -
0.58 -
69.2 -
0.81-
53% of 32 duels -
25% of 8 situations -
Nuke7
29% -
0.69 -
73.0 -
0.92-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How september666 plays

Across 280 matches september666 averages K/R 0.70, ADR 75.4 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 62 matches. In 92 of 280 matches the rating was 1.10 or higher (33%), in 112 it was below 0.90. In 259 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. september666 loses the most ELO on Cache (−60 ELO, win rate 45%). Things go best on Anubis (+88 ELO, win rate 44%). From match no. 5 of the day on, things go best: 54% win rate, +46 ELO. Improved over the last three months: Headshots +9 pp, ELO +760. Got weaker: K/R −0.12, Rating −0.17, ADR −13.1, Win rate −10 pp. Last 30 days: 82 matches, win rate 46%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.