sentryakk

UZ
On FACEIT since 2018 394 matches tracked 160 matches in 30 days
ELO ▼ 127
3,054
30-day peak: 3,276
Rank EU ▼ 2,357 places
#6,266
UZ #29 in UZ
30 days · prev. #3,909 · best #3,909
Last updated:

How does sentryakk play?

Rating 1.04 K/R 0.73 ADR 79.1 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 394 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 3.0
Knife kills 11 in 394 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 64x 4K, 3 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.7, Win rate −8 pp, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −240 ELO
61 matches · 44% win rate
On Cache −109 ELO
29 matches · 41% win rate
On Tuesdays −94 ELO, win rate 43%

sentryakk loses the most ELO in match 3 of the day: −240 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
49% better than 25%
0.74 better than 39%
79.3 better than 35%
1.07 right on the average
56% of 421 duels better than 70%
42% of 64 situations better than 60%
Ancient89
58% better than 57%
0.73 better than 35%
80.9 better than 42%
1.03 better than 39%
53% of 334 duels right on the average
45% of 55 situations better than 69%
Dust 267
60% better than 69%
0.75 better than 45%
80.3 better than 40%
1.08 right on the average
60% of 278 duels better than 85%
42% of 53 situations better than 57%
Nuke48
54% better than 36%
0.75 better than 40%
80.7 better than 40%
1.06 better than 41%
59% of 144 duels better than 78%
39% of 38 situations better than 46%
Anubis34
35% better than 3%
0.68 better than 16%
73.1 better than 10%
0.98 better than 22%
43% of 119 duels better than 8%
47% of 19 situations better than 71%
Cache29
41% better than 4%
0.68 better than 10%
75.3 better than 13%
0.95 better than 7%
50% of 123 duels better than 25%
33% of 15 situations better than 34%
Inferno9
56% -
0.71 -
75.9 -
1.05-
48% of 42 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sentryakk plays

Across 394 matches sentryakk averages K/R 0.73, ADR 79.1 and a rating of 1.04. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 67 matches. In 163 of 394 matches the rating was 1.10 or higher (41%), in 145 it was below 0.90. In 327 matches with detailed stats: 64 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. sentryakk loses the most ELO in match 3 of the day (−240 ELO, win rate 44%). Things go best in match 2 of the day (+568 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, +259 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −4.7, Win rate −8 pp, ELO −148. Unchanged in recent months: Headshots at 52%. Last 30 days: 160 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.