sentanakunai

Japan
On FACEIT since 2024 432 matches tracked 79 matches in 30 days
ELO ▲ 10
3,001
30-day peak: 3,092
Rank SA ▼ 18 places
#186
Japan #1 in Japan
30 days · prev. #168 · best #168
Last updated:
Next update possible in 25m 22s

How does sentanakunai play?

Rating 1.09 (from 354 matches) K/R 0.80 ADR 88.7 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 2.8 from the last 354
Knife kills 5 in 354 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 62x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9+0.1 · Ø 3.8 better than 52%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +93
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.9, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
26 matches · 46% win rate
In match 2 of the day −20 ELO
57 matches · 46% win rate
Between 6:00 and 12:00 −60 ELO, win rate 47%
On Saturdays −41 ELO, win rate 48%

sentanakunai loses the most ELO on Anubis: −115 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 58 · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
54% better than 46%
0.79 better than 63%
88.2 better than 77%
1.09 better than 57%
54% of 725 duels better than 58%
48% of 63 situations better than 78%
Dust 2126
48% better than 25%
0.76 right on the average
86.3 better than 69%
1.05 better than 41%
52% of 603 duels better than 46%
37% of 60 situations better than 43%
Ancient45
62% better than 72%
0.87 better than 90%
94.6 better than 93%
1.21 better than 88%
53% of 287 duels right on the average
29% of 38 situations better than 26%
Anubis26
46% better than 19%
0.79 better than 66%
85.1 better than 66%
1.11 better than 65%
48% of 120 duels better than 24%
25% of 20 situations better than 18%
Cache12
75% -
0.81 -
85.4 -
1.19-
51% of 57 duels -
50% of 2 situations -
Inferno3
0% -
0.65 -
75.2 -
0.84-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sentanakunai plays

Across 432 matches sentanakunai averages K/R 0.80 and ADR 88.7; the rating across the 354 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 88.7, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 173 of 354 matches the rating was 1.10 or higher (49%), in 97 it was below 0.90. In 299 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. sentanakunai loses the most ELO on Anubis (−115 ELO, win rate 46%). Things go best on Mirage (+317 ELO, win rate 54%). Match no. 3 of the day goes best: 65% win rate, +164 ELO. Improved over the last three months: ELO +93. Got weaker: K/R −0.06, Rating −0.08, ADR −4.9, Win rate −7 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 79 matches, win rate 51%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.