senka888

KR
On FACEIT since 2022 240 matches tracked 97 matches in 30 days
ELO ▲ 165
3,365
30-day peak: 3,365
Rank EU ▲ 1,677 places
#1,712 #26 in KR
30 days · before #3,389 · best #1,675
Last updated:

How does senka888 play?

Rating 1.04 (from 140 matches) K/R 0.70 ADR 75.1 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 16%+5 pp better than 77%
K/D 1.030.00 level
Pistol kills per match 2.6
Zeus kills1 in 240 matches
Knife kills 4 in 240 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 24x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +7 pp
= Stayed the same
ADR at 76.6
▼ Got worse
ELO −222

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 240 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
55 matches · 55% wins
On Ancient −25 ELO
34 matches · 62% wins
On Mondays −59 ELO, win rate 33%

senka888 loses the most ELO on Dust 2: −114 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 35%
0.71 better than 35%
75.7 better than 24%
1.10 better than 69%
49% of 369 duels better than 35%
54% of 67 situations better than 89%
Dust 255
55% better than 60%
0.68 better than 21%
74.2 better than 17%
0.99 better than 33%
54% of 252 duels better than 65%
48% of 31 situations better than 76%
Ancient34
62% better than 81%
0.69 better than 22%
73.4 better than 11%
1.00 better than 37%
52% of 126 duels better than 55%
55% of 29 situations better than 87%
Anubis25
48% better than 36%
0.71 better than 33%
79.1 better than 40%
1.03 better than 45%
51% of 103 duels level
40% of 10 situations better than 55%
Nuke23
48% better than 25%
0.69 better than 19%
74.4 better than 16%
1.06-
50% of 101 duels better than 32%
43% of 14 situations better than 57%
Cache4
25% -
0.59 -
66.3 -
0.84-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How senka888 plays

Across 240 matches senka888 averages K/R 0.70 and ADR 75.1; the rating across the 140 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 15.2 kills per match, 48% of them headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 140 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. senka888 loses the most ELO on Dust 2 (−114 ELO, win rate 55%). Things go best on Mirage (+443 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +7 pp. Got weaker: ELO −222. Unchanged in recent months: ADR at 76.6. Last 30 days: 97 matches, win rate 55%, ELO balance +94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.