senc1llol

India
On FACEIT since 2023 242 matches tracked 46 matches in 30 days
ELO ▲ 85
2,345
30-day peak: 2,507
Rank OCE ▼ 67 places
#416
India #3 in India
30 days · prev. #349 · best #297
Last updated:

How does senc1llol play?

Rating 1.08 K/R 0.79 ADR 82.8 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.0
Knife kills 2 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 49x 4K, 5 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 83.2, Headshots at 42%, ELO at 2,345
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
90 matches · 48% win rate
On Anubis −72 ELO
21 matches · 38% win rate
On Fridays −28 ELO, win rate 41%

senc1llol loses the most ELO on Mirage: −93 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.54 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
48% better than 34%
0.81 better than 77%
85.8 better than 73%
1.10 better than 69%
55% of 421 duels better than 71%
21% of 39 situations better than 10%
Dust 254
48% better than 37%
0.83 better than 83%
86.5 better than 74%
1.16 better than 83%
54% of 334 duels better than 65%
38% of 26 situations right on the average
Ancient44
39% better than 13%
0.76 better than 57%
78.5 better than 34%
1.02 better than 46%
49% of 227 duels better than 35%
48% of 27 situations better than 74%
Anubis21
38% better than 8%
0.69 better than 24%
74.2 better than 15%
0.94 better than 19%
50% of 98 duels better than 41%
22% of 9 situations better than 13%
Cache17
76% -
0.88 -
90.0 -
1.29-
55% of 91 duels -
50% of 4 situations -
Nuke8
38% -
0.68 -
75.1 -
0.89-
54% of 48 duels -
20% of 5 situations -
Inferno7
43% -
0.62 -
64.9 -
0.92-
54% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How senc1llol plays

Across 242 matches senc1llol averages K/R 0.79, ADR 82.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 122 of 242 matches the rating was 1.10 or higher (50%), in 76 it was below 0.90. In 180 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. senc1llol loses the most ELO on Mirage (−93 ELO, win rate 48%). Things go best with zentay on the team (Win rate 55% in 49 matches). Match no. 2 of the day goes best: 52% win rate, +3 ELO. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 83.2, Headshots at 42%, ELO at 2,345. Last 30 days: 46 matches, win rate 54%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.