sem1111

Russia
On FACEIT since 2016 96 matches tracked 51 matches in 30 days
ELO ▲ 207
2,542
30-day peak: 2,542
Rank EU
#45,715
Russia #13,106 in Russia
Last updated:
Next update possible in 1h 17m

How does sem1111 play?

Rating 0.89 K/R 0.63 ADR 72.5 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.87−0.17 · Ø 1.04 better than 2%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.4).

2K rounds 11.1%−2.5 pp · Ø 13.6% better than 4%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.6−0.8 · Ø 2.4 better than 1%
4Ks and aces 8x 4K, 2 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether sem1111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.60
JunJulAugSepOct

Best month: June 2026 with 0.69.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +50 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 33%
0.59 better than 1%
69.2 better than 3%
0.82 better than 1%
46% of 185 duels better than 18%
52% of 21 situations better than 85%
Dust 231
48% better than 34%
0.64 better than 8%
74.3 better than 16%
0.90 better than 7%
47% of 134 duels better than 23%
25% of 16 situations better than 15%
Inferno9
78% -
0.75 -
82.3 -
1.09-
47% of 45 duels -
30% of 10 situations -
Nuke4
50% -
0.66 -
71.4 -
0.90-
42% of 33 duels -
100% of 1 situations -
Ancient3
67% -
0.68 -
73.5 -
1.01-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sem1111 plays

Across 96 matches sem1111 averages K/R 0.63, ADR 72.5 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 53% headshots. The strongest map is Mirage with a 49% win rate in 45 matches. In 21 of 96 matches the rating was 1.10 or higher (22%), in 54 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. Things go best on Dust 2 (+26 ELO, win rate 48%). Last 30 days: 51 matches, win rate 53%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.