selfharming

Russia
On FACEIT since 2023 289 matches tracked 89 matches in 30 days
ELO ▲ 329
3,371
30-day peak: 3,407
Rank EU ▲ 538 places
#1,665 #475 in RU
30 days · before #2,203 · best #1,310
Last updated:
Next update possible in 1h 47m

How does selfharming play?

Rating 1.14 (from 131 matches) K/R 0.78 ADR 84.7 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 131 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 12%+1 pp better than 64%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.3
Knife kills 10 in 289 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 68x 4K, 4 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 289 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −161 ELO
57 matches · 54% wins
On Nuke −120 ELO
38 matches · 50% wins
On Dust 2 −48 ELO
55 matches · 49% wins

selfharming loses the most ELO on Ancient: −161 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
52% level
0.78 better than 67%
84.7 better than 69%
1.11 better than 73%
55% of 555 duels better than 69%
41% of 63 situations better than 59%
Ancient57
54% better than 56%
0.79 better than 71%
85.6 better than 71%
1.14 better than 78%
51% of 212 duels level
45% of 29 situations better than 74%
Dust 255
49% better than 38%
0.73 better than 46%
80.3 better than 47%
1.16 better than 83%
57% of 240 duels better than 78%
32% of 25 situations better than 32%
Nuke38
50% better than 30%
0.85 better than 82%
89.2 better than 76%
1.22–
55% of 183 duels better than 59%
36% of 25 situations better than 44%
Anubis16
56% better than 63%
0.83 better than 86%
86.4 better than 77%
1.23–
61% of 79 duels better than 92%
29% of 17 situations better than 29%
Cache8
25% –
0.71 –
83.2 –
1.01–
42% of 33 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How selfharming plays

Across 289 matches selfharming averages K/R 0.78 and ADR 84.7; the rating across the 131 rated matches is 1.14. Biggest strength: Rating at 1.14. That is better than 85% of players on level 10. On average 16.8 kills per match, 57% of them headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 63 of 131 matches the rating was 1.10 or higher (48%), in 34 it was below 0.90. In 289 matches with detailed stats: 68 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. selfharming loses the most ELO on Ancient (−161 ELO, win rate 54%). Things go best on Mirage (+115 ELO, win rate 52%). Last 30 days: 89 matches, win rate 56%, ELO balance −77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.