selamaleykom

Saudi Arabia
On FACEIT since 2015 233 matches tracked 78 matches in 30 days
ELO ▲ 394
3,010
30-day peak: 3,046
Rank EU ▲ 113 places
#7,960
Saudi Arabia #16 in Saudi Arabia
30 days · prev. #8,073 · best #7,136
Last updated:

How does selamaleykom play?

Rating 1.07 (from 188 matches) K/R 0.75 ADR 79.6 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.3
Knife kills 5 in 233 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 53%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 42x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.20, ADR +4.4
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
26 matches · 58% win rate
In match 4 of the day ±0 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −77 ELO, win rate 49%
On Tuesdays +85 ELO, win rate 42%

selamaleykom loses the most ELO on Inferno: −90 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
60% better than 72%
0.74 better than 39%
77.4 better than 26%
1.06 better than 48%
52% of 304 duels better than 46%
45% of 31 situations better than 70%
Dust 254
54% better than 47%
0.74 better than 41%
81.8 better than 48%
1.05 better than 42%
60% of 187 duels better than 85%
35% of 31 situations better than 38%
Ancient39
46% better than 20%
0.76 right on the average
80.2 better than 39%
1.08 better than 57%
54% of 102 duels better than 60%
53% of 15 situations better than 84%
Anubis36
58% better than 60%
0.74 better than 43%
78.3 better than 32%
1.06 right on the average
51% of 127 duels better than 40%
50% of 18 situations better than 76%
Inferno26
58% better than 35%
0.77 better than 43%
82.6 better than 44%
1.11 better than 45%
54% of 94 duels better than 38%
42% of 12 situations better than 58%
Nuke3
33% -
0.69 -
67.6 -
0.98-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How selamaleykom plays

Across 233 matches selamaleykom averages K/R 0.75 and ADR 79.6; the rating across the 188 rated matches is 1.07. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 73 matches. In 86 of 188 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 177 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. selamaleykom loses the most ELO on Inferno (−90 ELO, win rate 58%). Things go best on Anubis (+89 ELO, win rate 58%). Match no. 3 of the day goes best: 72% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.20, ADR +4.4. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 78 matches, win rate 64%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.