sekozk

Guam
On FACEIT since 2023 101 matches tracked 59 matches in 30 days
Last updated:

How does sekozk play?

Rating 0.94 K/R 0.68 ADR 74.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.3%).

2K rounds 10.5%−2.8 pp · Ø 13.3% better than 2%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 18x 4K, 2 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether sekozk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
20 matches · 45% win rate
In match 1 of the day −25 ELO
23 matches · 43% win rate
On Tuesdays ±0 ELO, win rate 35%

sekozk loses the most ELO on Dust 2: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 20%
0.65 better than 14%
72.0 better than 12%
0.87 better than 7%
54% of 114 duels better than 69%
50% of 10 situations better than 80%
Dust 220
45% better than 28%
0.67 better than 18%
74.1 better than 17%
0.97 better than 28%
61% of 66 duels better than 92%
57% of 14 situations better than 92%
Ancient19
53% better than 54%
0.67 better than 15%
75.8 better than 20%
0.89 better than 8%
49% of 89 duels better than 38%
20% of 5 situations better than 10%
Nuke15
53% better than 45%
0.72 better than 29%
77.1 better than 23%
1.00 better than 30%
63% of 51 duels better than 96%
56% of 9 situations better than 84%
Anubis14
50% -
0.67 -
73.9 -
0.93-
52% of 62 duels -
50% of 6 situations -
Cache3
100% -
1.07 -
100.9 -
1.64-
43% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sekozk plays

Across 101 matches sekozk averages K/R 0.68, ADR 74.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 48 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 2 aces. sekozk loses the most ELO on Dust 2 (−26 ELO, win rate 45%). Things go best on Mirage (+28 ELO, win rate 43%). Match no. 2 of the day goes best: 71% win rate, +28 ELO. Last 30 days: 59 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.