seirie

Canada
116 matches tracked
ELO
2,003
Peak across the last 116 matches: 2,003
Rank NA ▼ 1,233 places
#7,912
Canada #996 in Canada
30 days · prev. #6,679 · best #6,679
Last updated:

How does seirie play?

Rating 1.14 (from 82 matches) K/R 0.81 ADR 87.3 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 4 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Win rate +19 pp
= Stayed the same
ADR at 88.5, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
35 matches · 57% win rate
On Tuesdays −22 ELO, win rate 33%

seirie loses the most ELO on Mirage: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 72%
0.82 better than 83%
90.0 better than 88%
1.11 better than 76%
54% of 136 duels better than 67%
43% of 14 situations better than 66%
Anubis21
67% better than 90%
0.81 better than 83%
82.2 better than 60%
1.21-
63% of 38 duels better than 97%
47% of 17 situations better than 74%
Ancient18
61% better than 78%
0.81 better than 81%
91.0 better than 91%
1.13-
68% of 47 duels better than 99%
33% of 6 situations better than 41%
Dust 218
28% better than 1%
0.84 better than 89%
91.0 better than 89%
1.24-
66% of 53 duels better than 98%
67% of 3 situations better than 98%
Inferno11
36% -
0.79 -
83.1 -
1.14-
53% of 32 duels -
33% of 6 situations -
Cache9
33% -
0.78 -
86.8 -
1.09-
52% of 27 duels -
50% of 4 situations -
Nuke4
75% -
0.68 -
71.3 -
0.96-
35% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How seirie plays

Across 116 matches seirie averages K/R 0.81 and ADR 87.3; the rating across the 82 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 43 of 82 matches the rating was 1.10 or higher (52%), in 16 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. seirie loses the most ELO on Mirage (−22 ELO, win rate 57%). Things go best on Anubis (+27 ELO, win rate 67%). Improved over the last three months: K/R +0.05, Win rate +19 pp. Unchanged in recent months: ADR at 88.5, Headshots at 53%. Last 30 days: 5 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.