seijuro

China
On FACEIT since 2025 291 matches tracked 74 matches in 30 days
Last updated:

How does seijuro play?

Rating 1.10 K/R 0.82 ADR 86.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 291 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0
Knife kills 1 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 56x 4K, 5 aces in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 45%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +354
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 86.5, Headshots at 51%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
48 matches · 58% win rate
In match 3 of the day −21 ELO
43 matches · 44% win rate
On Tuesdays −49 ELO, win rate 41%

seijuro loses the most ELO on Anubis: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.75 · Anubis
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
65% better than 91%
0.84 better than 85%
88.1 better than 79%
1.14 better than 78%
54% of 793 duels better than 63%
29% of 56 situations better than 24%
Anubis48
58% better than 66%
0.83 better than 83%
86.6 better than 76%
1.13 better than 75%
52% of 263 duels right on the average
39% of 18 situations right on the average
Dust 243
42% better than 17%
0.74 better than 44%
78.5 better than 35%
1.00 better than 31%
47% of 226 duels better than 26%
30% of 20 situations better than 27%
Cache32
59% -
0.87 -
90.1 -
1.19-
57% of 173 duels -
38% of 13 situations -
Nuke19
47% better than 23%
0.76 better than 48%
87.2 better than 70%
0.98 better than 28%
56% of 117 duels better than 67%
50% of 10 situations better than 79%
Ancient7
29% -
0.68 -
73.6 -
0.85-
46% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seijuro plays

Across 291 matches seijuro averages K/R 0.82, ADR 86.2 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Mirage with a 65% win rate in 141 matches. In 143 of 291 matches the rating was 1.10 or higher (49%), in 79 it was below 0.90. In 215 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. seijuro loses the most ELO on Anubis (−28 ELO, win rate 58%). Things go best on Cache (+71 ELO, win rate 59%). Match no. 4 of the day goes best: 67% win rate, +17 ELO. Improved over the last three months: ELO +354. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 86.5, Headshots at 51%, Win rate at 57%. Last 30 days: 74 matches, win rate 58%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.